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− | {{Infobox |
+ | {{Infobox ability |
| name = Outlaw |
| name = Outlaw |
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+ | | icon = Icon Outlaws.png |
+ | | image = Icon_Outlaws.png |
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− | | abilitytype = [[:Category:Outlaw|Outlaw]] |
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+ | | desc = Unlocks faction-specific teachers.<br>Additional resistance against radiation.<br>New equipment at faction-specific traders.<br>Unlocks the possibility to improve mechanical weapons.<br>No experience penalty while on chems.<br>Using multiple chems in parallel becomes possible. |
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+ | | type = Outlaw |
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+ | | elexit = |
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+ | | skillpoints = 1 |
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+ | | str = |
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}} |
}} |
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− | '''Outlaw''' is one of the [[Outlaws]] [[Abilities]] in [[ELEX]]. |
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+ | '''Outlaw''' is the primary [[Outlaw]] [[ability]] in ''[[ELEX]]''. It is required for all other Outlaw-specific abilities which are learned from [[William]]. |
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− | ==Description== |
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− | |||
− | ==Notes== |
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− | ==Trivia== |
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− | [[Category:Abilities]] [[Category:Outlaw]] |
Latest revision as of 13:26, 16 June 2021
This article is a stub. You can help ELEX Wiki by expanding it. |
"Outlaw" | |
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Unlocks faction-specific teachers. Additional resistance against radiation. New equipment at faction-specific traders. Unlocks the possibility to improve mechanical weapons. No experience penalty while on chems. Using multiple chems in parallel becomes possible. | |
Details | |
Type |
Outlaw |
Learn at |
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Requirements | |
Skill Points |
1 |
Outlaw is the primary Outlaw ability in ELEX. It is required for all other Outlaw-specific abilities which are learned from William.