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The Abilities in ELEX.
List of Abilities[ | ]
Image | Name | Type | Elexit | Skill Points | Strength | Constitution | Dexterity | Intelligence | Cunning | Berserker | Cleric | Outlaw |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Adventurer | Survival | 500 | 1 | 40 | ||||||||
Advocate | Personality | 500 | 1 | 20 | 40 | |||||||
Animal Lover Chem | Outlaw | 250 | 1 | 50 | 40 | 1 | ||||||
Animal Trophies | Survival | 250 / 500 / 1000 | 1 / 1 / 1 | 15 / 30 / 45 | 15 / 35 / 55 | |||||||
Armor | Survival | 500 / 1000 / 2000 | 1 / 1 / 1 | 15 / 35 / 55 | 25 / 55 / 85 | |||||||
Aspect of the Warrior Spell | Berserker | 500 | 1 | 40 | 50 | 1 | ||||||
Attack Strength | Combat | 500 / 1000 | 1 / 1 | 30 / 70 | 20 / 50 | |||||||
Attribute | Personality | 500 | 1 | 50 | ||||||||
Attribute Points | Personality | 500 / 1000 / 2000 | 1 / 1 / 1 | 15 / 35 / 55 | 25 / 55 / 85 | |||||||
Balanced | Personality | 500 | 1 | 40 | 40 | |||||||
Battery | Cleric | 500 / 1000 / 2000 | 1 / 1 / 1 | 15 / 35 / 55 | 25 / 55 / 85 | 1 / 1 / 1 | ||||||
Berserker | Berserker | 1 | ||||||||||
Blood Transfer Spell | Berserker | 500 | 1 | 40 | 50 | 1 | ||||||
Body Chemistry | Outlaw | 500 / 1000 / 2000 | 1 / 1 / 1 | 25 | 1 / 1 / 1 | |||||||
Bookworm | Personality | 500 | 1 | 50 | 30 | |||||||
Camouflage Spell | Berserker | 500 | 1 | 40 | 50 | 1 | ||||||
Chem Capacity | Outlaw | 500 / 1000 / 2000 | 1 / 1 / 1 | 20 / 40 / ? | 25 / 55 / ? | 1 / 1 / 1 | ||||||
Chemistry | Crafting | 250 | 1 | 15 | 25 | |||||||
Cleansing Ability | Cleric | 500 | 1 | 30 | 40 | 1 | ||||||
Clerics | Cleric | 1 | ||||||||||
Combat Skills | Personality | 500 | 1 | 40 | 40 | |||||||
Crafting Skills | Personality | 500 | 1 | 40 | 40 | |||||||
Create Ammunition | Outlaw | 500 / 1000 | 1 / 1 | 40 / 70 | 30 / 50 | 1 / 1 | ||||||
Emotional | Personality | 500 | 1 | 50 | ||||||||
Enchant Weapon | Berserker | 500 | 1 | 50 | 30 | 1 | ||||||
Experienced Hunter | Personality | 500 | 1 | 50 | 30 | |||||||
Extra Hitpoints | Survival | 500 | 1 | 30 | ||||||||
Fire Resistance | Survival | 500 / 1000 | 1 / 1 | 30 / 60 | ||||||||
Friend of Beasts | Personality | 500 | 1 | 50 | ||||||||
Frost Resistance | Survival | 500 / 1000 | 1 / 1 | 30 / 60 | ||||||||
Gemstone Socket | Crafting | 250 | 1 | 15 | 25 | |||||||
Goldsmith | Crafting | 500 | 1 | 20 | 30 | |||||||
Good Eater | Survival | 500 | 1 | 30 | ||||||||
Grenades | Combat | 500 / 1000 | 1 / 1 | 20 / 50 | 10 / 30 | |||||||
Group | Personality | 500 / 1000 | 1 / 1 | 30 / 70 | 20 / 40 | |||||||
Hack | Crafting | 250 / 500 / 1000 | 1 / 1 / 1 | 15 / 35 / 55 | 15 / 30 / 45 | |||||||
Haggler | Personality | 500 | 1 | 20 | 30 | |||||||
Healing Spell | Berserker | 500 | 1 | 40 | 60 | 1 | ||||||
Heavy Punch | Combat | 500 / 1000 | 1 / 1 | 20 / 50 | 30 / 70 | |||||||
Heavy Weapons | Combat | 500 / 1000 / 2000 | 1 / 1 / 1 | 30 / 60 / 90 | 20 / 40 / 60 | |||||||
High-Tech Weaponsmith | Cleric | 500 | 1 | 50 | 30 | 1 | ||||||
Hold Your Horses | Crafting | 500 | 1 | 50 | 30 | |||||||
Immune Booster Chem | Outlaw | 250 | 1 | 40 | 50 | 1 | ||||||
Jet Pack Attack | Combat | 500 | 1 | 50 | 30 | |||||||
Leather Skin Spell | Berserker | 500 | 1 | 40 | 50 | 1 | ||||||
Lock Picking | Crafting | 250 / 500 / 1000 | 1 / 1 / 1 | 15 / 35 / 55 | 15 / 30 / 45 | |||||||
Locksmith | Crafting | 500 | 1 | 75 | 50 | |||||||
Low-Tech Weaponsmith | Outlaw | 500 | 1 | 50 | 30 | 1 | ||||||
Machine Killer | Combat | 500 | 1 | 30 | 50 | |||||||
Magic | Berserker | 250 / 500 / 1000 / 2000 / 4000 | 1 / 1 / 1 / 1 / 1 | 30 / 40 / 50 / 60 / 70 | 1 / 1 / 1 / 1 / 1 | |||||||
Mana | Berserker | 500 / 1000 | 1 / 1 / 1 | 15 / 35 / 55 | 25 / 55 / 85 | 1 / 1 / 1 | ||||||
Melee Weapons | Combat | 500 / 1000 / 2000 | 1 / 1 / 1 | 25 / 55 / 85 | 15 / 35 / 55 | |||||||
Mind Changer Stim | Outlaw | 250 | 1 | 40 | 60 | 1 | ||||||
Mining | Crafting | 500 / 1000 | 1 / 1 | 30 / 60 | 20 / 40 | |||||||
Modify Weapons | Crafting | 500 | 1 | 25 | 15 | |||||||
Mutant Killer | Combat | 500 | 1 | 20 | 40 | |||||||
One Man Army | Cleric | 500 | 1 | 40 | 50 | 1 | ||||||
One with the Weapon Ability | Cleric | 500 | 1 | 40 | 50 | 1 | ||||||
Outlaw | Outlaw | 1 | ||||||||||
Overdrive Stim | Outlaw | 250 | 1 | 50 | 40 | 1 | ||||||
PSI | Cleric | 250 / 500 / 1000 / 2000 / 4000 | 1 / 1 / 1 / 1 / 1 | 30 / 40 / 50 / 60 / 70 | 1 / 1 / 1 / 1 / 1 | |||||||
Parry Strength | Combat | 500 / 1000 | 1 / 1 | 20 / 40 | 30 / 70 | |||||||
Personality Skills | Personality | 500 | 1 | 40 | 40 | |||||||
Phasing Ability | Cleric | 500 | 1 | 50 | 40 | 1 | ||||||
Pick-me-up Stim | Outlaw | 250 | 1 | 40 | 50 | 1 | ||||||
Pickpocket | Crafting | 250 / 500 / 1000 | 1 / 1 / 1 | 25 / 55 / 85 | 15 / 35 / 55 | |||||||
Poison Resistance | Survival | 500 / 1000 | 1 / 1 | 30 / 60 | ||||||||
Poisonous Aura Spell | Berserker | 500 | 1 | 40 | 50 | 1 | ||||||
Power Shield | Cleric | 500 | 1 | 40 | 50 | 1 | ||||||
Power Wave Ability | Cleric | 500 | 1 | 40 | 60 | 1 | ||||||
Practitioner | Personality | 500 | 1 | 50 | 30 | |||||||
Professional Hacker | Crafting | 500 | 1 | 30 | 20 | |||||||
Projection Ability | Cleric | 500 | 1 | 40 | 50 | 1 | ||||||
Radiation Resistance | Survival | 500 / 1000 | 1 / 1 | 30 / 60 | ||||||||
Ranged Weapons | Combat | 500 / 1000 / 2000 | 1 / 1 / 1 | 25 / 55 / 85 | 15 / 35 / 55 | |||||||
Scatter Shot | Berserker | 500 | 1 | 40 | 30 | 1 | ||||||
Scrap Scanner Chem | Outlaw | 250 | 1 | 40 | 30 | 1 | ||||||
Seeker Shot | Berserker | 500 | 1 | 50 | 40 | 1 | ||||||
Sense Life Spell | Berserker | 500 | 1 | 30 | 40 | 1 | ||||||
Sixth Sense | Survival | 500 | 1 | 40 | 60 | |||||||
Spirit Wolf Spell | Berserker | 500 | 1 | 40 | 50 | 1 | ||||||
Stamina | Survival | 500 / 1000 | 1 / 1 | 30 / 60 | ||||||||
Steel Skin Chem | Outlaw | 250 | 1 | 40 | 50 | 1 | ||||||
Suggestion | Cleric | 500 | 1 | 30 | 30 | 1 | ||||||
Survival Skills | Personality | 500 | 1 | 40 | 40 | |||||||
Synthetic | Personality | 500 | 1 | 50 | ||||||||
Technophile | Cleric | 500 | 1 | 40 | 1 | |||||||
The Last Stand Ability | Cleric | 500 | 1 | 40 | 50 | 1 | ||||||
Tough Guy Chem | Outlaw | 250 | 1 | 60 | 40 | 1 | ||||||
Unscrew | Outlaw | 500 / 1000 | 1 / 1 | 40 / 70 | 30 / 50 | 1 / 1 | ||||||
You Only Steal Twice | Crafting | 500 | 1 | 30 | 50 |
Combat[ | ]
Each skill point spent within the Combat skill tree gives 1 Combat stat. Learn Combat skills at a Combat trainer.
- Melee Weapons: 500 / 1000 / 2000 Elexit, 1 / 1 / 1 Skill Point, 25 / 55 / 85 Strength, 15 / 35 / 55 Dexterity ("Increases melee damage with each level." +10 / +20 / +30 to one- and two-handed weapon damage.)
- Ranged Weapons: 500 / 1000 / 2000 Elexit, 1 / 1 / 1 Skill Point, 25 / 55 / 85 Dexterity, 15 / 35 / 55 Intelligence ("Increases ranged weapon damage with each level." +10 / +20 / +30 to ranged weapon damage.)
- Heavy Weapons: 500 / 1000 / 2000 Elexit, 1 / 1 / 1 Skill Point, 30 / 60 / 90 Constitution, 20 / 40 / 60 Dexterity ("Increases heavy weapons damage with each level." +5 / +10 / +15 to heavy weapon damage.)
- Attack Strength: 500 / 1000 Elexit, 1 / 1 Skill Point, 30 / 70 Strength, 20 / 50 Constitution ("Increases the power of your strikes with each level.")
- Parry Strength: 500 / 1000 Elexit, 1 / 1 Skill Point, 20 / 40 Strength, 30 / 70 Constitution ("Reduces knockback with each level.")
- Heavy Punch: 500 / 1000 Elexit, 1 / 1 Skill Point, 20 / 50 Dexterity, 30 / 70 Cunning ("Increases the dealt damage of your special attack with every level-up.")
- Grenades: 500 / 1000 Elexit, 1 / 1 Skill Point, 20 / 50 Strength, 10 / 30 Dexterity ("Increases hand grenade damage with each level." +10 / +20 to grenade damage.)
- Jet Pack Attack: 500 Elexit, 1 Skill Point, 50 Dexterity, 30 Intelligence ("Unlocks the ability to do a jet pack melee attack.")
- Mutant Killer: 500 Elexit, 1 Skill Point, 20 Dexterity, 40 Cunning ("Gives bonus damage when fighting mutants.")
- Machine Killer: 500 Elexit, 1 Skill Point, 30 Dexterity, 50 Intelligence ("Gives bonus damage when fighting robots.")
Survival[ | ]
Each skill point spent within the Survival skill tree gives 1 Survival stat. Learn Survival skills at a Survival trainer.
- Radiation Resistance: 500 / 1000 Elexit, 1 / 1 Skill Point, 30 / 60 Constitution ("Increases resistance against radiation and radioactive damage with each level.")
- Fire Resistance: 500 / 1000 Elexit, 1 / 1 Skill Point, 30 / 60 Constitution ("Increases resistance against heat and fire damage with each level.")
- Frost Resistance: 500 / 1000 Elexit, 1 / 1 Skill Point, 30 / 60 Constitution ("Increases resistance against cold and frost damage. Can be levelled up.")
- Poison Resistance: 500 / 1000 Elexit, 1 / 1 Skill Point, 30 / 60 Constitution ("Increases resistance against poison damage with each level.")
- Armor: 500 / 1000 / 2000 Elexit, 1 / 1 / 1 Skill Point, 15 / 35 / 55 Strength, 25 / 55 / 85 Constitution ("Each level increases the protection given by armor.")
- Animal Trophies: 250 / 500 / 1000 Elexit, 1 / 1 / 1 Skill Point, 15 / 30 / 45 Dexterity, 15 / 35 / 55 Intelligence ("Unlocks the ability to acquire special trophies from animals." The loot and sale price of the trophies are quite valuable.)
- Good Eater: 500 Elexit, 1 Skill Point, 30 Constitution ("Increases the health gain you get from eating food." Increases by 100%.)
- Adventurer: 500 Elexit, 1 Skill Point, 40 Intelligence ("Reveals all teleporters on the map.")
- Sixth Sense: 500 Elexit, 1 Skill Point, 40 Intelligence, 60 Cunning ("Reveals enemies on the radar." Quite useful as powerful enemies can easily surprise and one-shot you without it.)
- Extra Hitpoints: 500 Elexit, 1 Skill Point, 30 Constitution ("Gives additional hitpoints with each level.")
- Stamina: 500 / 1000 Elexit, 1 / 1 Skill Point, 30 / 60 Constitution ("Permanently increases stamina.")
Crafting[ | ]
Each skill point spent within the Crafting skill tree gives 1 Crafting stat. Learn Crafting skills at a Crafting trainer.
Personality[ | ]
Each skill point spent within the Personality skill tree gives 1 Charisma stat (exceptions: Survival Skills, Combat Skills, Crafting Skills). Learn Personality skills at a Personality trainer.
Berserker[ | ]
These abilities can only be learned from Caldrim in Goliet. The Berserker ability is required for all other Berserker-specific abilities.
Cleric[ | ]
These abilities can only be learned from Balder at The Hort. The Clerics ability is required for all other Cleric-specific abilities.
Outlaw[ | ]
These abilities can only be learned from William at The Fort. The Outlaw ability is required for all other Outlaw-specific abilities.