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Level  XP  
1 0
2 500
3 1500
4 3000
5 5000
6 7500
7 10500
8 14000
9 18000
10 22500
11 27500
12 33000
13 39000
14 45500
15 52500
16 60000
17 68000
18 76500
19 85500
20 95000
21 105000
22 115500
23 126500
24 138000
25 150000
26 162500
27 175500
28 189000
29 203000
30 217500
31 232500
32 248000
33 264000
34 280500
35 297500
36 315000
37 333000
38 351500
39 370500
40 390000
41 410000
42 430500
43 451500
44 473000
45 495000
46 517500
47 540500
48 564000
49 588000
50 612500
51 637500
52 663000
53 689000
54 715500
55 742500
56 770000
57 798000
58 826500
59 855500
60 885000
61 915000
62 945500
63 976500
64 1008000
65 1040000
66 1072500
67 1105500
68 1139000
69 1173000
70 1207500
71 1242500
72 1278000
73 1314000
74 1350500
75 1387500
76 1425000
77 1463000
78 1501500
79 1540500
80 1580000
81 1620000
82 1660500
83 1701500
84 1743000
85 1785000
86 1827500
87 1870500
88 1914000
89 1958000
90 2002500
91 2047500
92 2093000
93 2139000
94 2185500
95 2232500
96 2280000
97 2328000
98 2376500
99 2425500
100 2475000

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As you progress through the game, Jax gains XP for completing missions, killing creatures and reading documents. On the right is a list of the threshold amounts of XP necessary for each new level attained. At each new level, ten (10) Attribute points and one (1) Skill point are awarded. These are then allocated to the Attributes and Abilities.

Formula[ | ]

The formula for determining how much XP is necessary to reach the next level is as follows:

X = Target level
  • (250 * X * (X - 1)) - (250 * (X - 1) * (X - 2)) = Experience needed to reach level X starting from the previous level (X-1)
  • (250 * X * (X - 1)) - (250 * Y * (Y - 1)) = Experience needed to reach level X starting from level Y
  • 250 * X * (X - 1) = Experience needed to reach X starting from level 1

For example, if you are at level 15,

(250 * 16 * 15) - (250 * 15 * 14) = 60000 - 52500 = 7500

you would require 7500 XP to reach level 16.

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