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Combat is one of the main categories of abilities in ELEX. It relies heavily on the Dexterity attribute. It can temporarily be improved by using Creative Urge.

The Combat Skills ability (part of the Personality tree) will add one point permanently to Combat.

Combat in general[]

Combat is one of the game mechanics in ELEX. From swords and axes to bows, crossbows and harpoons, Elex offers one of the widest selection of weaponry in the history of role-playing. Pick up a shotgun, power up a plasma rifle or unleash a flame thrower – there’s a weapon and combat style for every fighter out there. Be it a hammer, a rocket launcher or the power of magic, Elex balances science, fantasy and brute force to let you choose the combat style that fits your role best!

Combat controls[]

Action Key binding Alternative binding Notes
Move forward W
Strafe left A
Strafe right S
Move backward D
Jetpack 2x Space Enter You must hit the space bar twice to use the Jetpack
Weapon mode Mouse button 3 Sheath or unsheath swords, etc.
Primary action Mouse button 1 Typically hitting your target, or firing a ranged weapon
Secondary action Mouse button 2 Aiming, for ranged weapons
Ranged mode F this is for switching shot mode for ranged weapons like bows and guns
Heavy attack E
Special move Q
Evade Caps lock
Target lock X
Target lock left Z
Target lock right C
Reload R
Quickslot 1 – 10 19, 0

Combat abilities[]

Combat trainers[]

Combat skill check situations[]

  • Level 2 – Asking the Farmer at the Small Farm "Who protects your fields?"
  • Level 2 – Talking to Spike at the Hort "You've chosen the wrong person to pick a fight with."
  • Level 3 – Talking to Shorty outside the Hort
  • Level 3 – Talking to Ryan outside the Fort
  • Level 4 – To get Chloe to back down after trying to rob her chest
  • Level 5 – Talking to Gerd and asking "And, your weapon, is the barrel clean or does it misfire?"
  • Level 20 – After beating Brabak twice