ELEX Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Links
Characters
Abilities
Armor
Creatures
Items
Locations
Missions
Weapons
Portals
Official site
Official forums
Subreddit
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
ELEX Wiki
2,441
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Links
Characters
Abilities
Armor
Creatures
Items
Locations
Missions
Weapons
Portals
Official site
Official forums
Subreddit
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Clerics
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Clerics
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Culture == The Clerics have a regimented, militaristic society with rather strict controls, many of which can be attributed to their admittedly harsh living conditions. Being the closest to [[Albs]] territory they are at constant war with them, and the harsh volcanic terrain they live in is very poor for growing crops so food is carefully rationed; one of your first possible missions is from [[Martha]] to negotiate trade relations with an outlying group of hunters for more food supplies. Religiously, the Clerics believe that if they follow the teachings of [[Calaan]] faithfully enough they will be taken to "The Infinite Skies", where "Knowledge is above all". This is potentially in reference to achieving space travel; there are also several references to a Project Infinite Skies in certain Old World notes and pamphlets which mention "a better future" and describe how participants went through extensive pre-screening first, including genetic scans. They also greatly revere knowledge of the Old World, considering it outright sacred and that it is their duty to preserve and study it. They routinely send out Reclamation Squads to Old World ruins, first pacifying the area and then salvaging all possible technology and records that they can. This has resulted in them easily being the most technologically advanced of the three core factions, second only to the Albs. The constant combat with the Albs has unsurprisingly lead to casualties within the Clerics, and while their extensive mining and engineering crews can repair/replace their Mech armies accordingly they cannot do the same for people. There was also at least one major battle years ago with the [[Berserkers]] where a full squadron of earlier-generation Mechs accompanying the Cleric infantry all had power failures mid-battle from the same design flaw (which was later corrected), resulting in a loss of the battle and major casualties for the Clerics from which they never fully recovered. They are outright desperate for new members, and they almost never exile or execute any criminals. Instead they have developed [[Suggestion]], a form of mental coercion (i.e. brainwashing), in order to reform any straying members back into their beliefs, so they can retain as many combat capable members as possible. This is a practice that other factions frown upon. It is also worth noting that all of the Mechs in their bases cannot be Pickpocketed.
Summary:
Please note that all contributions to the ELEX Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
This page is a member of a hidden category:
Category:Stubs
Follow on IG
TikTok
Join Fan Lab